Searched refs:m_WH_to_PoolHandle (Results 1 – 2 of 2) sorted by relevance
62 PoolHandle ph = m_WH_to_PoolHandle[TexSizes{w, h}]; in getTextureFrame()65 m_WH_to_PoolHandle[TexSizes{w, h}] = ph; in getTextureFrame()128 if (m_WH_to_PoolHandle.empty()) { in cleanUpTextures()131 for (auto iter : m_WH_to_PoolHandle) { in cleanUpTextures()
56 std::map<TexSizes, PoolHandle> m_WH_to_PoolHandle; variable