Searched refs:m_activeTexture (Results 1 – 6 of 6) sorted by relevance
195 m_activeTexture = tex - GL_TEXTURE0; in setActiveTexture()321 dispatcher.glActiveTexture(GL_TEXTURE0 + m_activeTexture); in postLoadRestoreCtx()357 dispatcher.glActiveTexture(m_activeTexture + GL_TEXTURE0); in postLoadRestoreCtx()630 return mTexUnitEnvs[m_activeTexture][GL_TEXTURE_ENV_MODE].val.intVal[0]; in getTextureEnvMode()634 return mTexGens[m_activeTexture][GL_TEXTURE_GEN_MODE_OES].val.intVal[0]; in getTextureGenMode()646 return mTextureMatrices[m_activeTexture].back(); in getTextureMatrix()656 return mTextureMatrices[m_activeTexture]; in currMatrixStack()1015 mTexUnitEnvs[m_activeTexture][pname].val.floatVal[0] = param; in texEnvf()1016 mTexUnitEnvs[m_activeTexture][pname].type = GL_FLOAT; in texEnvf()1029 mTexUnitEnvs[m_activeTexture][pname].val.floatVal[i] = params[i]; in texEnvfv()[all …]
47 GLenum getActiveTexture() { return GL_TEXTURE0 + m_activeTexture;}; in getActiveTexture()
453 m_activeTexture = tex - GL_TEXTURE0; in setActiveTexture()454 m_maxUsedTexUnit = std::max(m_activeTexture, m_maxUsedTexUnit); in setActiveTexture()466 m_activeTexture = (GLuint)stream->getBe32(); in GLEScontext()650 stream->putBe32(m_activeTexture); in onSave()838 dispatcher.glActiveTexture(m_activeTexture + GL_TEXTURE0); in postLoadRestoreCtx()1549 return m_texState[m_activeTexture][GLTextureTargetToLocal(item)].enabled; in isEnabled()2142 *params = m_texState[m_activeTexture][TEXTURE_CUBE_MAP].texture; in glGetIntegerv()2146 *params = m_texState[m_activeTexture][TEXTURE_2D].texture; in glGetIntegerv()2150 *params = m_activeTexture+GL_TEXTURE0; in glGetIntegerv()2196 return m_texState[m_activeTexture][pos].texture; in getBindedTexture()[all …]
284 void setActiveTexture(int texUnit) {m_activeTexture = texUnit; }; in setActiveTexture()285 int getActiveTexture() const { return m_activeTexture; } in getActiveTexture()660 int m_activeTexture; variable
258 unsigned int getActiveTextureUnit() const { return m_activeTexture; } in getActiveTextureUnit()541 unsigned int m_activeTexture = 0; variable
106 m_activeTexture = 0; in init()427 retval = int (TEXCOORD0_LOCATION + m_activeTexture); in getLocation()