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Searched refs:m_arrayBuffer (Results 1 – 4 of 4) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp555 m_arrayBuffer = static_cast<unsigned int>(stream->getBe32()); in GLEScontext()
728 stream->putBe32(m_arrayBuffer); in onSave()
782 bindBuffer(GL_ARRAY_BUFFER, m_arrayBuffer); in postLoadRestoreCtx()
956 GLuint bufferName = m_arrayBuffer; in setPointer()
1207 m_arrayBuffer = buffer; in bindBuffer()
1246 m_arrayBuffer = buffer; in bindBuffer()
1306 if (m_arrayBuffer == buffer) in unbindBuffer()
1307 m_arrayBuffer = 0; in unbindBuffer()
1350 return m_arrayBuffer != 0; in isBindedBuffer()
1376 return m_arrayBuffer != 0; in isBindedBuffer()
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/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp63 m_arrayBuffer = 0; in init()
183 m_currVaoState[location].bufferObject = m_arrayBuffer; in setVertexAttribState()
714 if (m_arrayBuffer == id) { in unBindBuffer()
715 m_arrayBuffer = 0; in unBindBuffer()
761 m_arrayBuffer = id; in bindBuffer()
949 ret = m_arrayBuffer; in getBuffer()
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h263 GLuint currentArrayVbo() { return m_arrayBuffer; } in currentArrayVbo()
616 GLuint m_arrayBuffer; variable
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h684 unsigned int m_arrayBuffer = 0; variable