Searched refs:m_arrayBuffer (Results 1 – 4 of 4) sorted by relevance
555 m_arrayBuffer = static_cast<unsigned int>(stream->getBe32()); in GLEScontext()728 stream->putBe32(m_arrayBuffer); in onSave()782 bindBuffer(GL_ARRAY_BUFFER, m_arrayBuffer); in postLoadRestoreCtx()956 GLuint bufferName = m_arrayBuffer; in setPointer()1207 m_arrayBuffer = buffer; in bindBuffer()1246 m_arrayBuffer = buffer; in bindBuffer()1306 if (m_arrayBuffer == buffer) in unbindBuffer()1307 m_arrayBuffer = 0; in unbindBuffer()1350 return m_arrayBuffer != 0; in isBindedBuffer()1376 return m_arrayBuffer != 0; in isBindedBuffer()[all …]
63 m_arrayBuffer = 0; in init()183 m_currVaoState[location].bufferObject = m_arrayBuffer; in setVertexAttribState()714 if (m_arrayBuffer == id) { in unBindBuffer()715 m_arrayBuffer = 0; in unBindBuffer()761 m_arrayBuffer = id; in bindBuffer()949 ret = m_arrayBuffer; in getBuffer()
263 GLuint currentArrayVbo() { return m_arrayBuffer; } in currentArrayVbo()616 GLuint m_arrayBuffer; variable
684 unsigned int m_arrayBuffer = 0; variable