Searched refs:m_bindingIndex (Results 1 – 2 of 2) sorted by relevance
74 return m_bindingIndex; in getBindingIndex()97 GLuint m_bindingIndex = 0; variable
156 m_bindingIndex = index; in setBindingIndex()201 m_bindingIndex = stream->getBe32(); in onLoad()222 stream->putBe32(m_bindingIndex); in onSave()