Searched refs:m_border (Results 1 – 2 of 2) sorted by relevance
99 unsigned int m_border = 0; variable
510 m_border(texture.border), in SaveableTexture()531 m_border = stream->getBe32(); in loadFromStream()594 stream->putBe32(m_border); in onSave()960 m_border, resultFormat, m_type, pixels); in restore()987 levelData[level].m_depth, m_border, in restore()1050 eglImage->border = m_border; in fillEglImage()