Searched refs:m_changed_value (Results 1 – 6 of 6) sorted by relevance
29 std::vector<GLboolean> mask = *m_changed_value; in stateChange()43 void stateChange() override { gl->glDepthMask(*m_changed_value); } in stateChange()58 void stateChange() override { gl->glStencilMask(*m_changed_value); } in stateChange()77 std::vector<GLclampf> color = *m_changed_value; in stateChange()91 void stateChange() override { gl->glClearDepthf(*m_changed_value); } in stateChange()103 void stateChange() override { gl->glClearStencil(*m_changed_value); } in stateChange()
30 gl->glPixelStorei(GL_UNPACK_ALIGNMENT, *m_changed_value); in stateChange()50 gl->glPixelStorei(GL_PACK_ALIGNMENT, *m_changed_value); in stateChange()
301 m_changed_value = std::unique_ptr<T>(new T(changedValue)); in setExpectedValues()310 void changedStateCheck() override { stateCheck(*m_changed_value); } in changedStateCheck()313 if (m_default_value == nullptr || m_changed_value == nullptr) { in doCheckedSnapshot()321 std::unique_ptr<T> m_changed_value; variable
142 GlStencilFunc sFunc = *m_changed_value; in stateChange()206 GlStencilOp sOp = *m_changed_value; in stateChange()258 void stateChange() override { gl->glDepthFunc(*m_changed_value); } in stateChange()277 void stateChange() override { gl->glBlendEquation(*m_changed_value); } in stateChange()301 GlBlendFunc target = *m_changed_value; in stateChange()332 auto& writeMasks = *m_changed_value; in stateChange()382 auto& blendFuncs = *m_changed_value; in stateChange()
65 GlVertexAttrib changed = *m_changed_value; in stateChange()157 GlVertexAttrib changed = *m_changed_value; in stateChange()222 GlVertexAttrib changed = *m_changed_value; in stateChange()237 GlVertexAttrib changed = *m_changed_value; in stateChange()
70 gl->glHint(GL_GENERATE_MIPMAP_HINT, *m_changed_value); in stateChange()