Searched refs:m_contexts (Results 1 – 6 of 6) sorted by relevance
63 m_contexts.clear(); in terminate()369 ContextsHndlMap::const_iterator it = m_contexts.find(hndl); in getContext()370 return it != m_contexts.end() ? in getContext()399 ContextsHndlMap::iterator it = m_contexts.find(hndl); in removeContext()400 if(it != m_contexts.end()) { in removeContext()401 m_contexts.erase(it); in removeContext()411 for(it = m_contexts.begin(); it != m_contexts.end();++it) { in removeContext()416 if(it != m_contexts.end()) { in removeContext()417 m_contexts.erase(it); in removeContext()511 if(m_contexts.find(hndl) != m_contexts.end()) { in addContext()[all …]
168 ContextsHndlMap m_contexts; variable
220 EGLContextSet::iterator ctxIte = m_contexts.begin(); in terminate()221 while (ctxIte != m_contexts.end()) { in terminate()621 m_contexts.insert(ctx); in onCreateContext()633 m_contexts.erase(ctx); in onDestroyContext()645 bool res = m_contexts.find(ctx) != m_contexts.end(); in isContext()
121 EGLContextSet m_contexts; variable
641 m_contexts.clear(); in ~FrameBuffer()1124 m_contexts.find(id) != m_contexts.end() || m_windows.find(id) != m_windows.end() || in genHandle_locked()1560 m_contexts.erase(ctx); in cleanupProcGLObjects_locked()2242 for (const auto& ctx : m_contexts) { in onSave()2280 stream, m_contexts, in onSave()2334 for (const auto& ctx : m_contexts) { in onSave()2377 !m_contexts.empty() || !m_windows.empty() || in onLoad()2383 m_contexts.clear(); in onLoad()2449 assert(m_contexts.empty()); in onLoad()2501 stream, &m_contexts, [this](Stream* stream) -> EmulatedEglContextMap::value_type { in onLoad()[all …]
910 gl::EmulatedEglContextMap m_contexts; variable