Searched refs:m_currentProgram (Results 1 – 2 of 2) sorted by relevance
343 void setCurrentProgram(GLint program) { m_currentProgram = program; } in setCurrentProgram()345 GLint currentProgram() const { return m_currentProgram; } in currentProgram()661 GLint m_currentProgram; variable
107 m_currentProgram = 0; in init()2354 UNIFORM_VALIDATION_ERR_COND(!m_currentProgram && !m_currentShaderProgram, GL_INVALID_OPERATION); in validateUniform()