Searched refs:m_depth (Results 1 – 2 of 2) sorted by relevance
95 unsigned int m_depth = 0; // For texture 3D variable109 unsigned int m_depth = 0; member
506 m_depth(texture.depth), in SaveableTexture()527 m_depth = stream->getBe32(); in loadFromStream()547 levelData[level].m_depth = stream->getBe32(); in loadFromStream()590 stream->putBe32(m_depth); in onSave()664 unsigned int& depth = imgData.get()[level].m_depth; in onSave()671 depth = level == 0 ? m_depth : in onSave()673 imgData.get()[level - 1].m_depth / 2, 1); in onSave()740 stream->putBe32(imgData.get()[level].m_depth); in onSave()933 m_levelData[0].get()[0].m_depth); in restore()980 levelData[level].m_depth, in restore()[all …]