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Searched refs:m_depth (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DSaveableTexture.h95 unsigned int m_depth = 0; // For texture 3D variable
109 unsigned int m_depth = 0; member
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DSaveableTexture.cpp506 m_depth(texture.depth), in SaveableTexture()
527 m_depth = stream->getBe32(); in loadFromStream()
547 levelData[level].m_depth = stream->getBe32(); in loadFromStream()
590 stream->putBe32(m_depth); in onSave()
664 unsigned int& depth = imgData.get()[level].m_depth; in onSave()
671 depth = level == 0 ? m_depth : in onSave()
673 imgData.get()[level - 1].m_depth / 2, 1); in onSave()
740 stream->putBe32(imgData.get()[level].m_depth); in onSave()
933 m_levelData[0].get()[0].m_depth); in restore()
980 levelData[level].m_depth, in restore()
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