Searched refs:m_dispatchIndirectBuffer (Results 1 – 5 of 5) sorted by relevance
479 m_dispatchIndirectBuffer = static_cast<GLuint>(stream->getBe32()); in GLEScontext()662 stream->putBe32(m_dispatchIndirectBuffer); in onSave()1234 m_dispatchIndirectBuffer = buffer; in bindBuffer()1324 if (m_dispatchIndirectBuffer == buffer) in unbindBuffer()1325 m_dispatchIndirectBuffer = 0; in unbindBuffer()1368 return m_dispatchIndirectBuffer != 0; in isBindedBuffer()1401 return m_dispatchIndirectBuffer; in getBuffer()
97 m_dispatchIndirectBuffer = 0; in init()738 if (m_dispatchIndirectBuffer == id) in unBindBuffer()739 m_dispatchIndirectBuffer = 0; in unBindBuffer()788 m_dispatchIndirectBuffer = id; in bindBuffer()976 ret = m_dispatchIndirectBuffer; in getBuffer()
553 GLuint m_dispatchIndirectBuffer = 0; variable
375 bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, m_dispatchIndirectBuffer); in postLoadRestoreCtx()
638 GLuint m_dispatchIndirectBuffer; variable