Searched refs:m_glBindBuffer_enc (Results 1 – 4 of 4) sorted by relevance
/hardware/google/gfxstream/guest/GLESv1_enc/ |
D | GLEncoder.cpp | 366 ctx->m_glBindBuffer_enc(self, target, id); in s_glBindBuffer() 427 this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state.bufferObject); in sendVertexData() 510 this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo()); in sendVertexData() 579 ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); in s_glDrawElements() 585 ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0); in s_glDrawElements()
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D | GLEncoder.h | 81 glBindBuffer_client_proc_t m_glBindBuffer_enc; variable
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | GL2Encoder.h | 222 glBindBuffer_client_proc_t m_glBindBuffer_enc; variable
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D | GL2Encoder.cpp | 673 ctx->m_glBindBuffer_enc(ctx, target, id); in s_glBindBuffer() 681 m_glBindBuffer_enc(this, target, id); in doBindBufferEncodeCached() 1666 ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0); in s_glDrawElementsNullAEMU()
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