Searched refs:m_glGetAttachedShaders_enc (Results 1 – 2 of 2) sorted by relevance
316 glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc; variable
2098 ctx->m_glGetAttachedShaders_enc(self, program, maxCount, count, shaders); in s_glGetAttachedShaders()