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Searched refs:m_graphicsAdapterName (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/
DFrameBuffer.h525 *renderer = m_graphicsAdapterName.c_str(); in getGLStrings()
815 std::string m_graphicsAdapterName; variable
DFrameBuffer.cpp385 fb->m_graphicsAdapterName = vkEmu->deviceInfo.physdevProps.deviceName; in initialize()
419 fb->m_graphicsAdapterName = fb->m_emulationGl->getGlesRenderer(); in initialize()
426 fb->m_graphicsAdapterName = "N/A"; in initialize()
508 INFO("Graphics Adapter %s", fb->m_graphicsAdapterName.c_str()); in initialize()