Searched refs:m_graphicsAdapterName (Results 1 – 2 of 2) sorted by relevance
525 *renderer = m_graphicsAdapterName.c_str(); in getGLStrings()815 std::string m_graphicsAdapterName; variable
385 fb->m_graphicsAdapterName = vkEmu->deviceInfo.physdevProps.deviceName; in initialize()419 fb->m_graphicsAdapterName = fb->m_emulationGl->getGlesRenderer(); in initialize()426 fb->m_graphicsAdapterName = "N/A"; in initialize()508 INFO("Graphics Adapter %s", fb->m_graphicsAdapterName.c_str()); in initialize()