Searched refs:m_hasAsyncUnmapBuffer (Results 1 – 2 of 2) sorted by relevance
50 void setHasAsyncUnmapBuffer(int version) { m_hasAsyncUnmapBuffer = version; } in setHasAsyncUnmapBuffer()131 bool m_hasAsyncUnmapBuffer; variable
87 m_hasAsyncUnmapBuffer = false; in GL2Encoder()3458 if (ctx->m_hasAsyncUnmapBuffer) { in s_glUnmapBuffer()3507 if (ctx->m_hasAsyncUnmapBuffer) { in s_glFlushMappedBufferRange()