Searched refs:m_indexedShaderStorageBuffers (Results 1 – 5 of 5) sorted by relevance
691 for (size_t i = 0; i < m_indexedShaderStorageBuffers.size(); ++i) in setBoundShaderStorageBuffersDirtyForHostMap()692 if (m_indexedShaderStorageBuffers[i].buffer) in setBoundShaderStorageBuffersDirtyForHostMap()694 m_indexedShaderStorageBuffers[i].buffer, in setBoundShaderStorageBuffersDirtyForHostMap()750 sClearIndexedBufferBinding(id, m_indexedShaderStorageBuffers); in unBindBuffer()826 m_indexedShaderStorageBuffers[index].buffer = buffer; in bindIndexedBuffer()827 m_indexedShaderStorageBuffers[index].offset = offset; in bindIndexedBuffer()828 m_indexedShaderStorageBuffers[index].size = size; in bindIndexedBuffer()829 m_indexedShaderStorageBuffers[index].stride = stride; in bindIndexedBuffer()851 return m_indexedShaderStorageBuffers.size(); in getMaxIndexedBufferBindings()891 return m_indexedShaderStorageBuffers[index].buffer == buffer && in isIndexedBindNoOp()[all …]
422 m_indexedShaderStorageBuffers.resize(getCaps()->maxShaderStorageBufferBindings); in init()487 loadContainer(stream, m_indexedShaderStorageBuffers); in GLEScontext()670 saveContainer(stream, m_indexedShaderStorageBuffers); in onSave()1270 bindings = &m_indexedShaderStorageBuffers; in bindIndexedBuffer()1342 sClearIndexedBufferBinding(buffer, m_indexedShaderStorageBuffers); in unbindBuffer()1420 return m_indexedShaderStorageBuffers[index].buffer; in getIndexedBuffer()
560 std::vector<BufferBinding> m_indexedShaderStorageBuffers; variable
358 m_indexedShaderStorageBuffers); in postLoadRestoreCtx()
655 std::vector<BufferBinding> m_indexedShaderStorageBuffers; variable