Searched refs:m_mappedAccess (Results 1 – 2 of 2) sorted by relevance
59 GLbitfield m_mappedAccess; member
3427 buf->m_mappedAccess = access; in s_glMapBufferRange()3447 if (buf->m_mappedAccess & GL_MAP_WRITE_BIT) { in s_glUnmapBuffer()3449 if (buf->m_mappedAccess & GL_MAP_INVALIDATE_BUFFER_BIT) { in s_glUnmapBuffer()3463 buf->m_mappedAccess, in s_glUnmapBuffer()3467 if (buf->m_mappedAccess & GL_MAP_WRITE_BIT) { in s_glUnmapBuffer()3472 buf->m_mappedAccess, in s_glUnmapBuffer()3479 buf->m_mappedAccess = 0; in s_glUnmapBuffer()3497 SET_ERROR_IF(!(buf->m_mappedAccess & GL_MAP_FLUSH_EXPLICIT_BIT), GL_INVALID_OPERATION); in s_glFlushMappedBufferRange()3512 buf->m_mappedAccess, in s_glFlushMappedBufferRange()3519 buf->m_mappedAccess, in s_glFlushMappedBufferRange()[all …]