Searched refs:m_max_3d_textureSize (Results 1 – 2 of 2) sorted by relevance
150 GLint m_max_3d_textureSize; variable
102 m_max_3d_textureSize = 0; in GL2Encoder()898 if (ctx->m_max_3d_textureSize != 0) { in s_glGetIntegerv()899 *ptr = ctx->m_max_3d_textureSize; in s_glGetIntegerv()902 ctx->m_max_3d_textureSize = *ptr; in s_glGetIntegerv()