Searched refs:m_max_combinedTextureImageUnits (Results 1 – 2 of 2) sorted by relevance
143 GLint m_max_combinedTextureImageUnits; variable
95 m_max_combinedTextureImageUnits = 0; in GL2Encoder()816 if (ctx->m_max_combinedTextureImageUnits != 0) { in s_glGetIntegerv()817 *ptr = ctx->m_max_combinedTextureImageUnits; in s_glGetIntegerv()820 ctx->m_max_combinedTextureImageUnits = *ptr; in s_glGetIntegerv()