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Searched refs:m_max_combinedTextureImageUnits (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.h143 GLint m_max_combinedTextureImageUnits; variable
DGL2Encoder.cpp95 m_max_combinedTextureImageUnits = 0; in GL2Encoder()
816 if (ctx->m_max_combinedTextureImageUnits != 0) { in s_glGetIntegerv()
817 *ptr = ctx->m_max_combinedTextureImageUnits; in s_glGetIntegerv()
820 ctx->m_max_combinedTextureImageUnits = *ptr; in s_glGetIntegerv()