Searched refs:m_max_cubeMapTextureSize (Results 1 – 2 of 2) sorted by relevance
147 GLint m_max_cubeMapTextureSize; variable
99 m_max_cubeMapTextureSize = 0; in GL2Encoder()867 if (ctx->m_max_cubeMapTextureSize != 0) { in s_glGetIntegerv()868 *ptr = ctx->m_max_cubeMapTextureSize; in s_glGetIntegerv()871 ctx->m_max_cubeMapTextureSize = *ptr; in s_glGetIntegerv()