Searched refs:m_max_vertexAttribStride (Results 1 – 2 of 2) sorted by relevance
151 GLint m_max_vertexAttribStride; variable
103 m_max_vertexAttribStride = 0; in GL2Encoder()859 if (ctx->m_max_vertexAttribStride != 0) { in s_glGetIntegerv()860 *ptr = ctx->m_max_vertexAttribStride; in s_glGetIntegerv()863 ctx->m_max_vertexAttribStride = *ptr; in s_glGetIntegerv()