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Searched refs:m_numIndexes (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLSharedGroup.cpp42 ProgramData::ProgramData() : m_numIndexes(0), in ProgramData()
55 m_numIndexes = numIndexes; in initProgramData()
80 if (index >= m_numIndexes) return; in setIndexInfo()
102 if (index >= m_numIndexes) return; in setIndexFlags()
108 GLuint index = m_numIndexes; in getIndexForLocation()
112 for (GLuint i = 0; i < m_numIndexes; ++i) { in getIndexForLocation()
125 if (index < m_numIndexes) { in getTypeForLocation()
132 for (GLuint i = 0; i < m_numIndexes; ++i) { in isValidUniformLocation()
144 for (GLint i = index + 1; i >= 0 && i < (GLint)m_numIndexes; i++) { in getNextSamplerUniform()
168 for (GLuint i = 0; i < m_numIndexes; i++) { in setSamplerUniform()
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/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLSharedGroup.h86 GLuint m_numIndexes; variable
153 return m_numIndexes; in getActiveUniformsCount()