Searched refs:m_numIndexes (Results 1 – 2 of 2) sorted by relevance
42 ProgramData::ProgramData() : m_numIndexes(0), in ProgramData()55 m_numIndexes = numIndexes; in initProgramData()80 if (index >= m_numIndexes) return; in setIndexInfo()102 if (index >= m_numIndexes) return; in setIndexFlags()108 GLuint index = m_numIndexes; in getIndexForLocation()112 for (GLuint i = 0; i < m_numIndexes; ++i) { in getIndexForLocation()125 if (index < m_numIndexes) { in getTypeForLocation()132 for (GLuint i = 0; i < m_numIndexes; ++i) { in isValidUniformLocation()144 for (GLint i = index + 1; i >= 0 && i < (GLint)m_numIndexes; i++) { in getNextSamplerUniform()168 for (GLuint i = 0; i < m_numIndexes; i++) { in setSamplerUniform()[all …]
86 GLuint m_numIndexes; variable153 return m_numIndexes; in getActiveUniformsCount()