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Searched refs:m_num_compressedTextureFormats (Results 1 – 4 of 4) sorted by relevance

/hardware/google/gfxstream/guest/GLESv1_enc/
DGLEncoder.cpp66 &m_num_compressedTextureFormats); in getCompressedTextureFormats()
67 if (m_num_compressedTextureFormats > 0) { in getCompressedTextureFormats()
69 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; in getCompressedTextureFormats()
70 …this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureForma… in getCompressedTextureFormats()
85 if (ctx->m_num_compressedTextureFormats > 0 && in s_glGetIntegerv()
88 ctx->m_num_compressedTextureFormats * sizeof(GLint)); in s_glGetIntegerv()
128 if (ctx->m_num_compressedTextureFormats > 0 && in s_glGetFloatv()
130 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { in s_glGetFloatv()
167 if (ctx->m_num_compressedTextureFormats > 0 && in s_glGetFixedv()
169 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { in s_glGetFixedv()
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DGLEncoder.h60 GLint m_num_compressedTextureFormats; variable
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp94 m_num_compressedTextureFormats = 0; in GL2Encoder()
807 if (ctx->m_num_compressedTextureFormats > 0 && in s_glGetIntegerv()
810 ctx->m_num_compressedTextureFormats * sizeof(GLint)); in s_glGetIntegerv()
1041 if (ctx->m_num_compressedTextureFormats > 0 && in s_glGetFloatv()
1043 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { in s_glGetFloatv()
1105 if (ctx->m_num_compressedTextureFormats > 0 && in s_glGetBooleanv()
1107 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { in s_glGetBooleanv()
1697 &m_num_compressedTextureFormats); in getCompressedTextureFormats()
1698 if (m_num_compressedTextureFormats > 0) { in getCompressedTextureFormats()
1700 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; in getCompressedTextureFormats()
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DGL2Encoder.h140 GLint m_num_compressedTextureFormats; variable