Searched refs:m_platformEglContexts (Results 1 – 2 of 2) sorted by relevance
643 for (auto it : m_platformEglContexts) { in ~FrameBuffer()3541 m_platformEglContexts[underlyingContext] = {context, surface}; in platformCreateSharedEglContext()3560 auto it = m_platformEglContexts.find(underlyingContext); in platformDestroySharedEglContext()3561 if (it == m_platformEglContexts.end()) { in platformDestroySharedEglContext()3569 m_platformEglContexts.erase(it); in platformDestroySharedEglContext()
926 std::unordered_map<void*, PlatformEglContextInfo> m_platformEglContexts; variable