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Searched refs:m_platformEglContexts (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/
DFrameBuffer.cpp643 for (auto it : m_platformEglContexts) { in ~FrameBuffer()
3541 m_platformEglContexts[underlyingContext] = {context, surface}; in platformCreateSharedEglContext()
3560 auto it = m_platformEglContexts.find(underlyingContext); in platformDestroySharedEglContext()
3561 if (it == m_platformEglContexts.end()) { in platformDestroySharedEglContext()
3569 m_platformEglContexts.erase(it); in platformDestroySharedEglContext()
DFrameBuffer.h926 std::unordered_map<void*, PlatformEglContextInfo> m_platformEglContexts; variable