Searched refs:m_separateDSEmulationRbo (Results 1 – 2 of 2) sorted by relevance
353 if (!m_hasSeparateDepthStencil || m_separateDSEmulationRbo) return; in separateDepthStencilWorkaround()367 gl.glGenRenderbuffers(1, &m_separateDSEmulationRbo); in separateDepthStencilWorkaround()368 gl.glBindRenderbuffer(GL_RENDERBUFFER, m_separateDSEmulationRbo); in separateDepthStencilWorkaround()374 GL_RENDERBUFFER, m_separateDSEmulationRbo); in separateDepthStencilWorkaround()376 GL_RENDERBUFFER, m_separateDSEmulationRbo); in separateDepthStencilWorkaround()468 if (!m_separateDSEmulationRbo) return; in refreshSeparateDepthStencilAttachmentState()470 gl.glDeleteRenderbuffers(1, &m_separateDSEmulationRbo); in refreshSeparateDepthStencilAttachmentState()471 m_separateDSEmulationRbo = 0; in refreshSeparateDepthStencilAttachmentState()
133 GLuint m_separateDSEmulationRbo = 0; variable