Searched refs:m_shaderPrograms (Results 1 – 2 of 2) sorted by relevance
279 clearObjectMap(m_shaderPrograms); in ~GLSharedGroup()288 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[obj])); in isShaderOrProgramObject()446 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]); in isProgramInitialized()479 m_shaderPrograms, m_shaderProgramIdMap[program]); in deleteProgramDataLocked()483 m_shaderPrograms.erase(m_shaderProgramIdMap[program]); in deleteProgramDataLocked()591 m_shaderPrograms, m_shaderProgramIdMap[program]); in getProgramUniformType()612 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]); in isProgram()633 m_shaderPrograms, in getNextSamplerUniform()655 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]); in setSamplerUniform()739 ShaderProgramData* spData = findObjectOrDefault(m_shaderPrograms, it->second); in getProgramDataLocked()[all …]
181 std::map<uint32_t, ShaderProgramData*> m_shaderPrograms; variable