Searched refs:m_shaderStorageBuffer (Results 1 – 5 of 5) sorted by relevance
99 m_shaderStorageBuffer = 0; in init()686 if (m_shaderStorageBuffer) in setBoundShaderStorageBuffersDirtyForHostMap()688 m_shaderStorageBuffer, in setBoundShaderStorageBuffersDirtyForHostMap()742 if (m_shaderStorageBuffer == id) in unBindBuffer()743 m_shaderStorageBuffer = 0; in unBindBuffer()794 m_shaderStorageBuffer = id; in bindBuffer()982 ret = m_shaderStorageBuffer; in getBuffer()
481 m_shaderStorageBuffer = static_cast<GLuint>(stream->getBe32()); in GLEScontext()664 stream->putBe32(m_shaderStorageBuffer); in onSave()1240 m_shaderStorageBuffer = buffer; in bindBuffer()1328 if (m_shaderStorageBuffer == buffer) in unbindBuffer()1329 m_shaderStorageBuffer = 0; in unbindBuffer()1372 return m_shaderStorageBuffer != 0; in isBindedBuffer()1405 return m_shaderStorageBuffer; in getBuffer()
555 GLuint m_shaderStorageBuffer = 0; variable
377 bindBuffer(GL_SHADER_STORAGE_BUFFER, m_shaderStorageBuffer); in postLoadRestoreCtx()
640 GLuint m_shaderStorageBuffer; variable