Searched refs:m_shaderTypes (Results 1 – 2 of 2) sorted by relevance
197 } else if (m_shaderTypes[i] == shaderType) { in attachShader()202 m_shaderTypes.push_back(shaderType); in attachShader()212 m_shaderTypes.erase(m_shaderTypes.begin() + i); in detachShader()
93 std::vector<GLenum> m_shaderTypes; variable