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Searched refs:m_shaderTypes (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLSharedGroup.cpp197 } else if (m_shaderTypes[i] == shaderType) { in attachShader()
202 m_shaderTypes.push_back(shaderType); in attachShader()
212 m_shaderTypes.erase(m_shaderTypes.begin() + i); in detachShader()
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLSharedGroup.h93 std::vector<GLenum> m_shaderTypes; variable