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Searched refs:m_shaders (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLSharedGroup.cpp192 size_t n = m_shaders.size(); in attachShader()
195 if (m_shaders[i] == shader) { in attachShader()
201 m_shaders.push_back(shader); in attachShader()
207 size_t n = m_shaders.size(); in detachShader()
210 if (m_shaders[i] == shader) { in detachShader()
211 m_shaders.erase(m_shaders.begin() + i); in detachShader()
278 clearObjectMap(m_shaders); in ~GLSharedGroup()
286 return (findObjectOrDefault(m_shaders, obj) || in isShaderOrProgramObject()
492 ShaderData* sData = findObjectOrDefault(m_shaders, shader); in attachShader()
513 ShaderData* sData = findObjectOrDefault(m_shaders, shader); in detachShaderLocked()
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/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLSharedGroup.h92 std::vector<GLuint> m_shaders; variable
122 size_t getNumShaders() const { return m_shaders.size(); } in getNumShaders()
123 GLuint getShader(size_t i) const { return m_shaders[i]; } in getShader()
180 std::map<GLuint, ShaderData*> m_shaders; variable