Searched refs:m_shaders (Results 1 – 2 of 2) sorted by relevance
192 size_t n = m_shaders.size(); in attachShader()195 if (m_shaders[i] == shader) { in attachShader()201 m_shaders.push_back(shader); in attachShader()207 size_t n = m_shaders.size(); in detachShader()210 if (m_shaders[i] == shader) { in detachShader()211 m_shaders.erase(m_shaders.begin() + i); in detachShader()278 clearObjectMap(m_shaders); in ~GLSharedGroup()286 return (findObjectOrDefault(m_shaders, obj) || in isShaderOrProgramObject()492 ShaderData* sData = findObjectOrDefault(m_shaders, shader); in attachShader()513 ShaderData* sData = findObjectOrDefault(m_shaders, shader); in detachShaderLocked()[all …]
92 std::vector<GLuint> m_shaders; variable122 size_t getNumShaders() const { return m_shaders.size(); } in getNumShaders()123 GLuint getShader(size_t i) const { return m_shaders[i]; } in getShader()180 std::map<GLuint, ShaderData*> m_shaders; variable