Searched refs:m_textureBuffer (Results 1 – 5 of 5) sorted by relevance
482 m_textureBuffer = static_cast<GLuint>(stream->getBe32()); in GLEScontext()665 stream->putBe32(m_textureBuffer); in onSave()1243 m_textureBuffer = buffer; in bindBuffer()1330 if (m_textureBuffer == buffer) in unbindBuffer()1331 m_textureBuffer = 0; in unbindBuffer()1374 return m_textureBuffer != 0; in isBindedBuffer()1407 return m_textureBuffer; in getBuffer()
100 m_textureBuffer = 0; in init()744 if (m_textureBuffer == id) in unBindBuffer()745 m_textureBuffer = 0; in unBindBuffer()797 m_textureBuffer = id; in bindBuffer()985 ret = m_textureBuffer; in getBuffer()
556 GLuint m_textureBuffer = 0; variable
379 bindBuffer(GL_TEXTURE_BUFFER, m_textureBuffer); in postLoadRestoreCtx()
641 GLuint m_textureBuffer; variable