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Searched refs:m_textureBuffer (Results 1 – 5 of 5) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp482 m_textureBuffer = static_cast<GLuint>(stream->getBe32()); in GLEScontext()
665 stream->putBe32(m_textureBuffer); in onSave()
1243 m_textureBuffer = buffer; in bindBuffer()
1330 if (m_textureBuffer == buffer) in unbindBuffer()
1331 m_textureBuffer = 0; in unbindBuffer()
1374 return m_textureBuffer != 0; in isBindedBuffer()
1407 return m_textureBuffer; in getBuffer()
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp100 m_textureBuffer = 0; in init()
744 if (m_textureBuffer == id) in unBindBuffer()
745 m_textureBuffer = 0; in unBindBuffer()
797 m_textureBuffer = id; in bindBuffer()
985 ret = m_textureBuffer; in getBuffer()
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h556 GLuint m_textureBuffer = 0; variable
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Context.cpp379 bindBuffer(GL_TEXTURE_BUFFER, m_textureBuffer); in postLoadRestoreCtx()
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h641 GLuint m_textureBuffer; variable