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Searched refs:m_textureBufferOffsetAlign (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.h161 GLint m_textureBufferOffsetAlign; variable
DGL2Encoder.cpp114 m_textureBufferOffsetAlign = 0; in GL2Encoder()
951 if(ctx->m_textureBufferOffsetAlign != 0) { in s_glGetIntegerv()
952 *ptr = ctx->m_textureBufferOffsetAlign; in s_glGetIntegerv()
955 ctx->m_textureBufferOffsetAlign = *ptr; in s_glGetIntegerv()