Searched refs:m_textureBufferOffsetAlign (Results 1 – 2 of 2) sorted by relevance
161 GLint m_textureBufferOffsetAlign; variable
114 m_textureBufferOffsetAlign = 0; in GL2Encoder()951 if(ctx->m_textureBufferOffsetAlign != 0) { in s_glGetIntegerv()952 *ptr = ctx->m_textureBufferOffsetAlign; in s_glGetIntegerv()955 ctx->m_textureBufferOffsetAlign = *ptr; in s_glGetIntegerv()