Searched refs:m_ubo_offset_align (Results 1 – 2 of 2) sorted by relevance
164 GLuint m_ubo_offset_align; variable
119 m_ubo_offset_align = 0; in GL2Encoder()914 if (ctx->m_ubo_offset_align != 0) { in s_glGetIntegerv()915 *ptr = ctx->m_ubo_offset_align; in s_glGetIntegerv()918 ctx->m_ubo_offset_align = *ptr; in s_glGetIntegerv()