Searched refs:m_uniformBuffer (Results 1 – 5 of 5) sorted by relevance
477 m_uniformBuffer = static_cast<GLuint>(stream->getBe32()); in GLEScontext()660 stream->putBe32(m_uniformBuffer); in onSave()1228 m_uniformBuffer = buffer; in bindBuffer()1320 if (m_uniformBuffer == buffer) in unbindBuffer()1321 m_uniformBuffer = 0; in unbindBuffer()1364 return m_uniformBuffer != 0; in isBindedBuffer()1397 return m_uniformBuffer; in getBuffer()
95 m_uniformBuffer = 0; in init()734 if (m_uniformBuffer == id) in unBindBuffer()735 m_uniformBuffer = 0; in unBindBuffer()782 m_uniformBuffer = id; in bindBuffer()970 ret = m_uniformBuffer; in getBuffer()
551 GLuint m_uniformBuffer = 0; variable
371 bindBuffer(GL_UNIFORM_BUFFER, m_uniformBuffer); in postLoadRestoreCtx()
635 GLuint m_uniformBuffer; variable