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Searched refs:m_uniformBuffer (Results 1 – 5 of 5) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp477 m_uniformBuffer = static_cast<GLuint>(stream->getBe32()); in GLEScontext()
660 stream->putBe32(m_uniformBuffer); in onSave()
1228 m_uniformBuffer = buffer; in bindBuffer()
1320 if (m_uniformBuffer == buffer) in unbindBuffer()
1321 m_uniformBuffer = 0; in unbindBuffer()
1364 return m_uniformBuffer != 0; in isBindedBuffer()
1397 return m_uniformBuffer; in getBuffer()
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp95 m_uniformBuffer = 0; in init()
734 if (m_uniformBuffer == id) in unBindBuffer()
735 m_uniformBuffer = 0; in unBindBuffer()
782 m_uniformBuffer = id; in bindBuffer()
970 ret = m_uniformBuffer; in getBuffer()
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h551 GLuint m_uniformBuffer = 0; variable
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Context.cpp371 bindBuffer(GL_UNIFORM_BUFFER, m_uniformBuffer); in postLoadRestoreCtx()
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h635 GLuint m_uniformBuffer; variable