Searched refs:m_usage (Results 1 – 5 of 5) sorted by relevance
23 m_usage = usage; in setBuffer()62 m_usage = stream->getBe32(); in GLESbuffer()76 stream->putBe32(m_usage); in onSave()124 dispatcher.glBufferData(GL_ARRAY_BUFFER, m_size, m_data, m_usage); in restore()
34 GLuint getUsage(){return m_usage;}; in getUsage()46 GLuint m_usage = GL_STATIC_DRAW; variable
27 BufferData::BufferData() : m_size(0), m_usage(0), m_mapped(false) {}; in BufferData()30 m_size(size), m_usage(0), m_mapped(false) { in BufferData()334 if (data) data->m_usage = usage; in setBufferUsage()350 return buf->m_usage; in getBufferUsage()
55 GLenum m_usage; member
3842 *params = buf ? buf->m_usage : GL_STATIC_DRAW; in s_glGetBufferParameteriv()3894 *params = buf ? buf->m_usage : GL_STATIC_DRAW; in s_glGetBufferParameteri64v()