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Searched refs:m_vaoMap (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp247 if (m_vaoMap.find(name) != in addVertexArrayObject()
248 m_vaoMap.end()) { in addVertexArrayObject()
254 m_vaoMap.insert( in addVertexArrayObject()
259 m_vaoMap.find(name)->second.attribState; in addVertexArrayObject()
272 m_vaoMap.find(name)->second.bindingState; in addVertexArrayObject()
284 if (m_vaoMap.find(name) == in removeVertexArrayObject()
285 m_vaoMap.end()) { in removeVertexArrayObject()
290 m_vaoMap.erase(name); in removeVertexArrayObject()
294 if (m_vaoMap.find(name) == in setVertexArrayObject()
295 m_vaoMap.end()) { in setVertexArrayObject()
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/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h618 VAOStateMap m_vaoMap; variable