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Searched refs:needToUpdateConversionShader (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/gl/
DYUVConverter.cpp527 bool needToUpdateConversionShader = false; in checkAndUpdateColorAspectsChanged() local
540 needToUpdateConversionShader = true; in checkAndUpdateColorAspectsChanged()
545 return needToUpdateConversionShader; in checkAndUpdateColorAspectsChanged()
977 const bool needToUpdateConversionShader = checkAndUpdateColorAspectsChanged(metadata); in swapTextures() local
978 if (needToUpdateConversionShader) { in swapTextures()
998 const bool needToUpdateConversionShader = checkAndUpdateColorAspectsChanged(metadata); in drawConvertFromFormat() local
1005 bool initNeeded = (mProgram == 0) || uploadFormatChanged || needToUpdateConversionShader; in drawConvertFromFormat()