Searched refs:needToUpdateConversionShader (Results 1 – 1 of 1) sorted by relevance
527 bool needToUpdateConversionShader = false; in checkAndUpdateColorAspectsChanged() local540 needToUpdateConversionShader = true; in checkAndUpdateColorAspectsChanged()545 return needToUpdateConversionShader; in checkAndUpdateColorAspectsChanged()977 const bool needToUpdateConversionShader = checkAndUpdateColorAspectsChanged(metadata); in swapTextures() local978 if (needToUpdateConversionShader) { in swapTextures()998 const bool needToUpdateConversionShader = checkAndUpdateColorAspectsChanged(metadata); in drawConvertFromFormat() local1005 bool initNeeded = (mProgram == 0) || uploadFormatChanged || needToUpdateConversionShader; in drawConvertFromFormat()