Searched refs:numAttributes (Results 1 – 4 of 4) sorted by relevance
/hardware/google/gfxstream/host/gl/ |
D | EmulatedEglConfig.cpp | 267 EGLint* numAttributes) const { in getPackInfo() 271 if (numAttributes) { in getPackInfo() 272 *numAttributes = static_cast<EGLint>(kConfigAttributesLen); in getPackInfo()
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/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/ |
D | GLSharedGroup.h | 107 void initProgramData(GLuint numIndexes, GLuint numAttributes); 214 void initProgramData(GLuint program, GLuint numIndexes, GLuint numAttributes); 242 void initShaderProgramData(GLuint shaderProgram, GLuint numIndices, GLuint numAttributes);
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/hardware/google/gfxstream/guest/OpenglCodecCommon/ |
D | GLSharedGroup.cpp | 53 void ProgramData::initProgramData(GLuint numIndexes, GLuint numAttributes) { in initProgramData() argument 56 m_numAttributes = numAttributes; in initProgramData() 400 void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes, GLuint numAttributes) { in initProgramData() argument 406 pData->initProgramData(numIndexes, numAttributes); in initProgramData() 808 …SharedGroup::initShaderProgramData(GLuint shaderProgram, GLuint numIndices, GLuint numAttributes) { in initShaderProgramData() argument 810 spData->programData.initProgramData(numIndices, numAttributes); in initShaderProgramData()
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | GL2Encoder.cpp | 1954 GLint numAttributes=0; in updateProgramInfoAfterLink() local 1956 ctx->m_glGetProgramiv_enc(ctx, program, GL_ACTIVE_ATTRIBUTES, &numAttributes); in updateProgramInfoAfterLink() 1957 ctx->m_shared->initProgramData(program,numUniforms,numAttributes); in updateProgramInfoAfterLink() 1978 for (GLint i = 0; i < numAttributes; ++i) { in updateProgramInfoAfterLink() 5574 GLint numAttributes = 0; in s_glCreateShaderProgramv() local 5576 ctx->m_glGetProgramiv_enc(self, res, GL_ACTIVE_ATTRIBUTES, &numAttributes); in s_glCreateShaderProgramv() 5577 ctx->m_shared->initShaderProgramData(res, numUniforms, numAttributes); in s_glCreateShaderProgramv() 5593 for (GLint i = 0; i < numAttributes; ++i) { in s_glCreateShaderProgramv()
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