Home
last modified time | relevance | path

Searched refs:numAttributes (Results 1 – 4 of 4) sorted by relevance

/hardware/google/gfxstream/host/gl/
DEmulatedEglConfig.cpp267 EGLint* numAttributes) const { in getPackInfo()
271 if (numAttributes) { in getPackInfo()
272 *numAttributes = static_cast<EGLint>(kConfigAttributesLen); in getPackInfo()
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLSharedGroup.h107 void initProgramData(GLuint numIndexes, GLuint numAttributes);
214 void initProgramData(GLuint program, GLuint numIndexes, GLuint numAttributes);
242 void initShaderProgramData(GLuint shaderProgram, GLuint numIndices, GLuint numAttributes);
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLSharedGroup.cpp53 void ProgramData::initProgramData(GLuint numIndexes, GLuint numAttributes) { in initProgramData() argument
56 m_numAttributes = numAttributes; in initProgramData()
400 void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes, GLuint numAttributes) { in initProgramData() argument
406 pData->initProgramData(numIndexes, numAttributes); in initProgramData()
808 …SharedGroup::initShaderProgramData(GLuint shaderProgram, GLuint numIndices, GLuint numAttributes) { in initShaderProgramData() argument
810 spData->programData.initProgramData(numIndices, numAttributes); in initShaderProgramData()
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp1954 GLint numAttributes=0; in updateProgramInfoAfterLink() local
1956 ctx->m_glGetProgramiv_enc(ctx, program, GL_ACTIVE_ATTRIBUTES, &numAttributes); in updateProgramInfoAfterLink()
1957 ctx->m_shared->initProgramData(program,numUniforms,numAttributes); in updateProgramInfoAfterLink()
1978 for (GLint i = 0; i < numAttributes; ++i) { in updateProgramInfoAfterLink()
5574 GLint numAttributes = 0; in s_glCreateShaderProgramv() local
5576 ctx->m_glGetProgramiv_enc(self, res, GL_ACTIVE_ATTRIBUTES, &numAttributes); in s_glCreateShaderProgramv()
5577 ctx->m_shared->initShaderProgramData(res, numUniforms, numAttributes); in s_glCreateShaderProgramv()
5593 for (GLint i = 0; i < numAttributes; ++i) { in s_glCreateShaderProgramv()