Searched refs:numBlocks (Results 1 – 2 of 2) sorted by relevance
252 void setActiveUniformBlockCountForProgram(GLuint program, GLint numBlocks);
1985 GLint numBlocks; in updateProgramInfoAfterLink() local1986 ctx->m_glGetProgramiv_enc(ctx, program, GL_ACTIVE_UNIFORM_BLOCKS, &numBlocks); in updateProgramInfoAfterLink()1987 ctx->m_shared->setActiveUniformBlockCountForProgram(program, numBlocks); in updateProgramInfoAfterLink()5599 GLint numBlocks; in s_glCreateShaderProgramv() local5600 ctx->m_glGetProgramiv_enc(ctx, res, GL_ACTIVE_UNIFORM_BLOCKS, &numBlocks); in s_glCreateShaderProgramv()5601 ctx->m_shared->setActiveUniformBlockCountForProgram(res, numBlocks); in s_glCreateShaderProgramv()