Searched refs:num_updating_layers (Results 1 – 5 of 5) sorted by relevance
187 uint32_t num_updating_layers = GetUpdatingLayersCount(UINT32(content_list->numHwLayers - 1)); in Prepare() local188 bool one_updating_layer = (num_updating_layers == 1); in Prepare()190 if (num_updating_layers != 0) { in Prepare()
196 uint32_t num_updating_layers = GetUpdatingLayersCount(); in Validate() local197 bool one_updating_layer = (num_updating_layers == 1); in Validate()198 if (num_updating_layers != 0) { in Validate()
252 uint32_t num_updating_layers = GetUpdatingLayersCount(); in Validate() local253 bool one_updating_layer = (num_updating_layers == 1); in Validate()254 if (num_updating_layers != 0) { in Validate()
374 uint32_t num_updating_layers = GetUpdatingLayersCount(); in Validate() local375 bool one_updating_layer = (num_updating_layers == 1); in Validate()376 if (num_updating_layers != 0) { in Validate()