Searched refs:ph (Results 1 – 3 of 3) sorted by relevance
62 PoolHandle ph = m_WH_to_PoolHandle[TexSizes{w, h}]; in getTextureFrame() local63 if (ph == nullptr) { in getTextureFrame()64 ph = new Pool; in getTextureFrame()65 m_WH_to_PoolHandle[TexSizes{w, h}] = ph; in getTextureFrame()67 if (ph->empty()) { in getTextureFrame()75 m_Frame_to_PoolHandle[TexFrame{frame.Ytex, frame.UVtex}] = ph; in getTextureFrame()76 ph->push_back(frame); in getTextureFrame()79 TextureFrame frame = ph->front(); in getTextureFrame()80 ph->pop_front(); in getTextureFrame()
9250 power_module_t * ph = pm->getPowerModuleHandle(); in power_module_register() local9252 if (ph == NULL) { in power_module_register()9257 if (ph->powerHint) { in power_module_register()9264 ph->powerHint(ph, POWER_HINT_VIDEO_DECODE, (void *)powerHintMetadata); in power_module_register()9286 power_module_t * ph = pm->getPowerModuleHandle(); in power_module_deregister() local9288 if (ph == NULL) { in power_module_deregister()9293 if (ph->powerHint) { in power_module_deregister()9294 ph->powerHint(ph, POWER_HINT_VIDEO_DECODE, (void *)"state=0"); in power_module_deregister()
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