Searched refs:rebindCtx (Results 1 – 1 of 1) sorted by relevance
105 EglContext* rebindCtx = thread->eglContext.get(); in ~EglContext() local109 if (rebindCtx == this) { in ~EglContext()111 rebindCtx = nullptr; in ~EglContext()113 if (rebindCtx && !m_dpy->getContext((EGLContext)SafePointerFromUInt( in ~EglContext()114 rebindCtx->getHndl()))) { in ~EglContext()115 rebindCtx = nullptr; in ~EglContext()117 rebindRead = rebindCtx ? rebindCtx->read() : nullptr; in ~EglContext()118 rebindDraw = rebindCtx ? rebindCtx->draw() : nullptr; in ~EglContext()156 if (rebindCtx) { in ~EglContext()159 rebindCtx->nativeType()); in ~EglContext()