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/hardware/broadcom/wlan/bcmdhd/dhdutil/include/proto/
Deapol.h77 unsigned char replay[EAPOL_KEY_REPLAY_LEN]; /* Replay Counter */
109 unsigned char replay[EAPOL_WPA_KEY_REPLAY_LEN]; /* Replay Counter */
/hardware/google/aemu/host-common/
DMediaSnapshotHelper.cpp119 void MediaSnapshotHelper::replay( in replay() function in android::emulation::MediaSnapshotHelper
156 replay(oneShotDecode); in load()
DMediaH264DecoderGeneric.cpp278 mSnapshotHelper->replay(func); in try_decode()
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/
DVK_KHR_buffer_device_address.adoc50 A trace capture and replay tool can then supply these addresses to be used
51 at replay time to match the addresses used when the trace was captured.
55 **Note that this mechanism is intended only to support capture/replay tools,
DVK_EXT_buffer_device_address.adoc37 It also allows buffer device addresses to be provided by a trace replay
DVK_KHR_ray_tracing_pipeline.adoc207 capture/replay)
225 * added creation time capture and replay flags
DVK_KHR_acceleration_structure.adoc238 * added creation time capture and replay flags
469 ** added creation time capture/replay flags (#2104,!3774)
/hardware/google/aemu/host-common/include/host-common/
DMediaSnapshotHelper.h83 void replay(std::function<void(uint8_t* data, size_t len, uint64_t pts)>
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/
DVK_EXT_pipeline_library_group_handles.adoc35 For capture replay, we also allow capture replay handles to be extracted from pipeline libraries. W…
36 those capture replay handles can be used, which also ensures invariance for any pipeline that inclu…
DVK_EXT_frame_boundary.adoc148 // trace-replay tools will track the layout anyway.
174 trace-replay tools would have to track image layout already anyway.
280 the object like the layout of these images since capture-replay tools would
DVK_EXT_descriptor_buffer.adoc428 …e with the capture/replay feature enabled, an opaque handle can be obtained which can be passed in…
515 …moryOpaqueCaptureAddress] must be used to capture the opaque address and replay it with link:{refp…
536 …ly for capture replay tools, and allows opaque data to be captured and replayed, allowing the same…
594 …` define the maximum size, in bytes, of the opaque data used for capture replay with each respecti…
1070 === RESOLVED: How should we expect capture/replay tooling (e.g. RenderDoc/vktrace) to use this?
1072replay bit on image/buffer creation will be added to enable descriptors to be reused between runs.…
/hardware/google/pixel/vibrator/cs40l26/
DVibrator.cpp207 .replay.length = 0,
234 .replay.length = 0,
601 mFfEffects[WAVEFORM_COMPOSE].replay.length = 0; in compose()
657 mFfEffects[effectIndex].replay.length = static_cast<uint16_t>(timeoutMs); in on()
1218 mFfEffects[WAVEFORM_PWLE].replay.length = totalDuration; in composePwle()
1283 mFfEffects[effectId].replay.length); in dump()
1524 mFfEffects[WAVEFORM_COMPOSE].replay.length = 0; in getCompoundDetails()
DTrace.cpp71 out << "FF_PERIODIC, " << arg.id << ", " << arg.replay.length << "ms, " in operator <<()
/hardware/interfaces/security/authgraph/aidl/android/hardware/security/authgraph/
DArc.cddl35 ? -70007 : int, ; Sequence number (if needed to prevent replay attacks)
/hardware/interfaces/security/secretkeeper/aidl/android/hardware/security/secretkeeper/
DSecretManagement.cddl62 ; A monotonically incrementing number is associated with each RequestPacket to prevent replay
/hardware/libhardware/modules/input/evdev/
DInputHub.cpp368 effect.replay.length = (duration + 999'999LL) / 1'000'000LL; in vibrate()
369 effect.replay.delay = 0; in vibrate()
/hardware/interfaces/biometrics/face/1.0/
DIBiometricsFace.hal81 * spoofing and replay attacks and ensures that only a transaction backed
188 * outside of an active enrollment window to prevent replay attacks.
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/
Draytracing.adoc979 [[ray-tracing-capture-replay]]
986 querying of opaque data which can: be used in a future replay.
988 During the capture phase, capture/replay tools are expected to query opaque
989 data for shader group handle replay using
992 Providing the opaque data during replay, using
995 shader group handles to those in the capture phase, allowing capture/replay
Dresources.adoc705 for trace capture and replay), see
711 capturing and replaying (e.g. for trace capture and replay), see
823 The expected usage for this is that a trace capture/replay tool will add the
827 During replay, the buffers will be created specifying the original address
3360 replaying (e.g. for trace capture and replay), see
5377 capturing and replaying (e.g. for trace capture and replay), see
6343 The expected usage for a trace capture/replay tool is that it will serialize
6352 ename:VK_COPY_ACCELERATION_STRUCTURE_MODE_DESERIALIZE_KHR during replay.
6426 The expected usage for this is that a trace capture/replay tool will add the
6436 During replay, the buffers will be created specifying the original address
[all …]
Ddebugging.adoc608 logging to capturing data for later replay.
Dfeatures.adoc2890 capture and replay.
2956 replay.
2978 replay mechanism is built around opaque capture addresses for buffer and
4009 addresses, e.g. for trace capture and replay.
4057 e.g. for trace capture and replay.
4411 address and reuse later for replay in
5528 supports capture and replay when using descriptor buffers.
5642 whether the implementation supports capture and replay of addresses for
Dlimits.adoc2891 information required to do capture and replay for shader group handles.
3562 in bytes of the opaque data used for capture and replay with buffers.
3565 bytes of the opaque data used for capture and replay with images.
3568 size in bytes of the opaque data used for capture and replay with image
3572 in bytes of the opaque data used for capture and replay with samplers.
3575 maximum size in bytes of the opaque data used for capture and replay
Dpipelines.adoc1128 re-populate pname:deviceAddress for replay.
1172 pname:pipeline must: have been recreated for replay
4771 subsequent run (e.g. for trace capture and replay).
5013 subsequent run (e.g. for trace capture and replay).
6637 * pname:pShaderGroupCaptureReplayHandle is `NULL` or a pointer to replay
6640 <<ray-tracing-capture-replay, Ray Tracing Capture Replay>>.
6868 [open,refpage='vkGetRayTracingCaptureReplayShaderGroupHandlesKHR',desc='Query opaque capture replay
6892 as described in <<ray-tracing-capture-replay, Ray Tracing Capture Replay>>.
6897 feature is enabled applications can: query capture replay group handles from
6899 The capture replay handle remains bitwise identical for any pname:pipeline
Dmemory.adoc3325 (e.g. for trace capture and replay), see
3385 This is, however, not a strict requirement because trace capture/replay
4499 capture/replay tools to store these addresses in a trace and subsequently
4500 specify them during replay.
Dextensions.adoc1043 capture-replay libraries.

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