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Searched refs:sBackendList (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/gl/gl-host-common/opengl/
Demugl_config.cpp44 static EmuglBackendList* sBackendList = NULL; variable
47 delete sBackendList; in resetBackendList()
52 sBackendList = new EmuglBackendList(64, fixedBackendNames); in resetBackendList()
299 if (stringVectorContains(sBackendList->names(), "swiftshader")) { in emuglConfig_init()
356 const std::vector<std::string>& backends = sBackendList->names(); in emuglConfig_init()
418 std::string dir = sBackendList->getLibDirPath(config->backend); in emuglConfig_setupEnv()
447 if (sBackendList->getBackendLibPath( in emuglConfig_setupEnv()
451 if (sBackendList->getBackendLibPath( in emuglConfig_setupEnv()
462 if (sBackendList->getBackendLibPath( in emuglConfig_setupEnv()