Searched refs:sBackendList (Results 1 – 1 of 1) sorted by relevance
44 static EmuglBackendList* sBackendList = NULL; variable47 delete sBackendList; in resetBackendList()52 sBackendList = new EmuglBackendList(64, fixedBackendNames); in resetBackendList()299 if (stringVectorContains(sBackendList->names(), "swiftshader")) { in emuglConfig_init()356 const std::vector<std::string>& backends = sBackendList->names(); in emuglConfig_init()418 std::string dir = sBackendList->getLibDirPath(config->backend); in emuglConfig_setupEnv()447 if (sBackendList->getBackendLibPath( in emuglConfig_setupEnv()451 if (sBackendList->getBackendLibPath( in emuglConfig_setupEnv()462 if (sBackendList->getBackendLibPath( in emuglConfig_setupEnv()