Searched refs:sRegistry (Results 1 – 2 of 2) sorted by relevance
37 static ProcessPipeIdRegistry sRegistry; variable40 AutoLock lock(sRegistry.lock); in sIdExistsInRegistry()41 auto it = sRegistry.ids.find(id); in sIdExistsInRegistry()42 return it != sRegistry.ids.end(); in sIdExistsInRegistry()99 AutoLock lock(sRegistry.lock); in GLProcessPipe()100 sRegistry.ids.insert(m_uniqueId); in GLProcessPipe()105 AutoLock lock(sRegistry.lock); in ~GLProcessPipe()106 sRegistry.ids.erase(m_uniqueId); in ~GLProcessPipe()172 AutoLock lock(sRegistry.lock); in forEachProcessPipeId()173 for (auto id: sRegistry.ids) { in forEachProcessPipeId()[all …]
38 static RenderThreadRegistry sRegistry; variable42 AutoLock lock(sRegistry.lock); in RenderThreadInfo()43 sRegistry.threadInfos.insert(this); in RenderThreadInfo()48 AutoLock lock(sRegistry.lock); in ~RenderThreadInfo()49 sRegistry.threadInfos.erase(this); in ~RenderThreadInfo()58 AutoLock lock(sRegistry.lock); in forAllRenderThreadInfos()59 for (auto info: sRegistry.threadInfos) { in forAllRenderThreadInfos()