Searched refs:s_context (Results 1 – 2 of 2) sorted by relevance
26 EGLContext s_context = EGL_NO_CONTEXT; variable35 if (s_context == EGL_NO_CONTEXT) { in main()36 if (!m_eglIface.createAndBindAuxiliaryContext(&s_context, &s_surface)) { in main()42 if (!m_eglIface.bindAuxiliaryContext(s_context, s_surface)) { in main()44 m_eglIface.createAndBindAuxiliaryContext(&s_context, &s_surface); in main()
375 static MagmaClientContext* s_context; in GetMagmaContext() local390 s_context = new MagmaClientContext(stream); in GetMagmaContext()393 s_context->render_node_fd_ = SafeCast<int>(render_node_fd); in GetMagmaContext()399 return s_context; in GetMagmaContext()