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Searched refs:saveTexture (Results 1 – 7 of 7) sorted by relevance

/hardware/google/aemu/snapshot/include/snapshot/
DTextureSaver.h44 virtual void saveTexture(uint32_t texId, const saver_t& saver) = 0;
57 AEMU_EXPORT void saveTexture(uint32_t texId, const saver_t& saver) override;
/hardware/google/aemu/snapshot/
DTextureSaver.cpp42 void TextureSaver::saveTexture(uint32_t texId, const saver_t& saver) { in saveTexture() function in android::snapshot::TextureSaver
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DTranslatorIfaces.h112 …void (*saveTexture)(SaveableTexture*, android::base::St… member
/hardware/google/gfxstream/host/gl/glestranslator/EGL/
DEglImp.cpp1672 assert(iface->saveTexture); in eglPreSaveContext()
1673 if (!iface || !iface->saveTexture) return EGL_TRUE; in eglPreSaveContext()
1724 assert(iface->saveTexture); in eglSaveAllImages()
1725 if (!iface || !iface->saveTexture) in eglSaveAllImages()
1733 iface->saveTexture, in eglSaveAllImages()
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DObjectNameSpace.cpp366 textureSaver->saveTexture( in onSave()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Imp.cpp87 static void saveTexture(SaveableTexture* texture, android::base::Stream* stream,
133 .saveTexture = saveTexture,
377 static void saveTexture(SaveableTexture* texture, android::base::Stream* stream, in saveTexture() function
/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmImp.cpp100 .saveTexture = NULL,