Searched refs:saveableTexIt (Results 1 – 1 of 1) sorted by relevance
313 const auto& saveableTexIt = m_textureMap.find(globalName); in preSaveAddEglImage() local314 if (saveableTexIt == m_textureMap.end()) { in preSaveAddEglImage()324 const auto& saveableTexIt = m_textureMap.find(texture->getGlobalName()); in preSaveAddTex() local331 if (saveableTexIt == m_textureMap.end()) { in preSaveAddTex()