Searched refs:saveableTexture (Results 1 – 10 of 10) sorted by relevance
61 SaveableTexturePtr saveableTexture = in NameSpace() local64 texData->setSaveableTexture(std::move(saveableTexture)); in NameSpace()95 const SaveableTexturePtr& saveableTexture = texData->getSaveableTexture(); in touchTextures() local96 if (!saveableTexture.get()) { in touchTextures()101 NamedObjectPtr texNamedObj = saveableTexture->getGlobalObject(); in touchTextures()315 assert(eglImage->saveableTexture); in preSaveAddEglImage()316 m_textureMap.emplace(globalName, eglImage->saveableTexture); in preSaveAddEglImage()318 assert(m_textureMap[globalName] == eglImage->saveableTexture); in preSaveAddEglImage()402 SaveableTexture* saveableTexture = creator( in onLoad() local404 SaveableTexture* saveableTexture) { in onLoad() argument[all …]
90 void TextureData::setSaveableTexture(SaveableTexturePtr&& saveableTexture) { in setSaveableTexture() argument91 m_saveableTexture = std::move(saveableTexture); in setSaveableTexture()
68 if (saveableTexture) { in makeTextureDirty()69 saveableTexture->makeDirty(); in makeTextureDirty()
63 saveableTexture(0), in EglImage()79 SaveableTexturePtr saveableTexture; member
79 void setSaveableTexture(SaveableTexturePtr&& saveableTexture);
42 SaveableTexturePtr saveableTexture = {}; variable
533 if (eglImage->saveableTexture.get()) { in touchEglImage()534 restorer(eglImage->saveableTexture.get()); in touchEglImage()535 eglImage->saveableTexture->fillEglImage(eglImage); in touchEglImage()695 eglImg->saveableTexture = in onLoadAllImages()
1453 img->saveableTexture = texData->getSaveableTexture(); in eglCreateImageKHR()
2227 SaveableTexturePtr(img->saveableTexture)); in glEGLImageTargetTexture2DOES()2259 rbData->saveableTexture = img->saveableTexture; in glEGLImageTargetRenderbufferStorageOES()2260 img->saveableTexture->makeDirty(); in glEGLImageTargetRenderbufferStorageOES()2429 rbData->saveableTexture.reset(); in glRenderbufferStorageOES()
422 if (!img->saveableTexture) { in blitFromCurrentReadBufferANDROID()428 img->saveableTexture->makeDirty(); in blitFromCurrentReadBufferANDROID()3420 rbData->saveableTexture.reset(); in sPrepareRenderbufferStorage()4324 SaveableTexturePtr(img->saveableTexture)); in glEGLImageTargetTexture2DOES()4367 rbData->saveableTexture = img->saveableTexture; in glEGLImageTargetRenderbufferStorageOES()4368 img->saveableTexture->makeDirty(); in glEGLImageTargetRenderbufferStorageOES()