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Searched refs:saver (Results 1 – 9 of 9) sorted by relevance

/hardware/google/gfxstream/host/
Dvirtio-gpu-gfxstream-renderer-goldfish.cpp38 auto* saver = static_cast<android::snapshot::SnapshotSaveStream*>(saverStream); in stream_renderer_snapshot_save() local
39 android_getOpenglesRenderer()->save(saver->stream, saver->textureSaver); in stream_renderer_snapshot_save()
/hardware/google/aemu/base/include/aemu/base/files/
DStreamSerializing.h68 void saveBuffer(Stream* stream, const std::vector<T>& buffer, SaveFunc&& saver) { in saveBuffer() argument
71 saver(stream, val); in saveBuffer()
98 void saveCollection(Stream* stream, const Collection& c, SaveFunc&& saver) { in saveCollection() argument
101 saver(stream, val); in saveCollection()
/hardware/google/gfxstream/guest/android-emu/aemu/base/files/
DStreamSerializing.h68 void saveBuffer(Stream* stream, const std::vector<T>& buffer, SaveFunc&& saver) { in saveBuffer() argument
71 saver(stream, val); in saveBuffer()
98 void saveCollection(Stream* stream, const Collection& c, SaveFunc&& saver) { in saveCollection() argument
101 saver(stream, val); in saveCollection()
/hardware/google/aemu/snapshot/include/snapshot/
DTextureSaver.h44 virtual void saveTexture(uint32_t texId, const saver_t& saver) = 0;
57 AEMU_EXPORT void saveTexture(uint32_t texId, const saver_t& saver) override;
/hardware/google/aemu/snapshot/
DTextureSaver.cpp42 void TextureSaver::saveTexture(uint32_t texId, const saver_t& saver) { in saveTexture() argument
56 saver(&stream, &mBuffer); in saveTexture()
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DObjectNameSpace.cpp343 SaveableTexture::saver_t saver) { in onSave() argument
350 [saver, &textureSaver in onSave()
368 [saver, &tex](android::base::Stream* stream, in onSave()
371 saver(tex.second.get(), stream, buffer); in onSave()
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DObjectNameSpace.h147 SaveableTexture::saver_t saver);
/hardware/google/gfxstream/host/gl/glestranslator/EGL/
DEglDisplay.h145 SaveableTexture::saver_t saver,
DEglDisplay.cpp649 SaveableTexture::saver_t saver, in onSaveAllImages() argument
663 m_globalNameSpace.onSave(stream, textureSaver, saver); in onSaveAllImages()