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Searched refs:setActiveTexture (Results 1 – 8 of 8) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmContext.h45 void setActiveTexture(GLenum tex) override;
DGLEScmContext.cpp194 void GLEScmContext::setActiveTexture(GLenum tex) { in setActiveTexture() function in GLEScmContext
DGLEScmImp.cpp442 ctx->setActiveTexture(texture); in glActiveTexture()
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h257 virtual void setActiveTexture(GLenum tex);
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h284 void setActiveTexture(int texUnit) {m_activeTexture = texUnit; }; in setActiveTexture() function
/hardware/google/gfxstream/guest/GLESv1_enc/
DGLEncoder.cpp308 ctx->m_state->setActiveTexture(texture - GL_TEXTURE0); in s_glClientActiveTexture()
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp452 void GLEScontext::setActiveTexture(GLenum tex) { in setActiveTexture() function in GLEScontext
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Imp.cpp496 ctx->setActiveTexture(texture); in glActiveTexture()