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Searched refs:setBoundTextureInternalFormat (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp2663 state->setBoundTextureInternalFormat(target, internalFormat); in s_glTexBufferOES()
2674 state->setBoundTextureInternalFormat(target, internalFormat); in s_glTexBufferRangeOES()
2685 state->setBoundTextureInternalFormat(target, internalFormat); in s_glTexBufferEXT()
2696 state->setBoundTextureInternalFormat(target, internalFormat); in s_glTexBufferRangeEXT()
2858 state->setBoundTextureInternalFormat(stateTarget, internalformat); in s_glTexImage2D()
3000 state->setBoundTextureInternalFormat(stateTarget, internalformat); in s_glCopyTexImage2D()
3563 state->setBoundTextureInternalFormat(stateTarget, (GLint)internalformat); in s_glCompressedTexImage2D()
4296 state->setBoundTextureInternalFormat(target, internalformat); in s_glTexStorage2D()
4447 state->setBoundTextureInternalFormat(target, internalFormat); in s_glTexImage3D()
4567 state->setBoundTextureInternalFormat(target, (GLint)internalformat); in s_glCompressedTexImage3D()
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/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h456 void setBoundTextureInternalFormat(GLenum target, GLint format);
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp1481 setBoundTextureInternalFormat(target, GL_RGBA); in setBoundEGLImage()
1536 void GLClientState::setBoundTextureInternalFormat(GLenum target, GLint internalformat) { in setBoundTextureInternalFormat() function in gfxstream::guest::GLClientState