Searched refs:setBoundTextureInternalFormat (Results 1 – 3 of 3) sorted by relevance
/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | GL2Encoder.cpp | 2663 state->setBoundTextureInternalFormat(target, internalFormat); in s_glTexBufferOES() 2674 state->setBoundTextureInternalFormat(target, internalFormat); in s_glTexBufferRangeOES() 2685 state->setBoundTextureInternalFormat(target, internalFormat); in s_glTexBufferEXT() 2696 state->setBoundTextureInternalFormat(target, internalFormat); in s_glTexBufferRangeEXT() 2858 state->setBoundTextureInternalFormat(stateTarget, internalformat); in s_glTexImage2D() 3000 state->setBoundTextureInternalFormat(stateTarget, internalformat); in s_glCopyTexImage2D() 3563 state->setBoundTextureInternalFormat(stateTarget, (GLint)internalformat); in s_glCompressedTexImage2D() 4296 state->setBoundTextureInternalFormat(target, internalformat); in s_glTexStorage2D() 4447 state->setBoundTextureInternalFormat(target, internalFormat); in s_glTexImage3D() 4567 state->setBoundTextureInternalFormat(target, (GLint)internalformat); in s_glCompressedTexImage3D() [all …]
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/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/ |
D | GLClientState.h | 456 void setBoundTextureInternalFormat(GLenum target, GLint format);
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/hardware/google/gfxstream/guest/OpenglCodecCommon/ |
D | GLClientState.cpp | 1481 setBoundTextureInternalFormat(target, GL_RGBA); in setBoundEGLImage() 1536 void GLClientState::setBoundTextureInternalFormat(GLenum target, GLint internalformat) { in setBoundTextureInternalFormat() function in gfxstream::guest::GLClientState
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